Course Description: Objectives of the
course are an understanding of fundamental concepts in AI, including search,
problem spaces, heuristic evaluation, knowledge representation, game-playing,
natural language processing, and planning. Additional topics including machine
learning and genetic algorithms will also be introduced.
Homework Assignments:
Homework assignments must be submitted online via Blackboard. Approximately five
homework assignments will be given in addition to the course project. Late
homeworks will be penalized 10% per day late up until the date solutions are
posted. Unless otherwise indicated, programming assignments and written
assignments must represent your own work. It is permissible to discuss the
assignments with other students, but do not copy code.
Project: The project is to implement a computer program that can play the game "Tzaar." Information about this game is available at
http://boardspace.net/english/about_tzaar.html
. Rules and a computer version is available that demonstrate the rules. In the
software engineering class last year, a team of students wrote a game manager
that automates playing two AI clients with each other. At the
end of the course you will be given the opportunity to pit your program against
programs written by other students, and if your program wins then you will get 5%
extra credit. The second place student will receive 2% extra credit. Your
program must conform to the API for the game manager. Details are at
http://code.google.com/p/daedalus-game-manager/. Go to the source and
browse the docs in the trunk.
The 3+ page design document should
include your proposed board representation with rationale, proposed heuristics
with rationale, additional search method with rationale, and any other
strategies you intend to implement. You have to implement minimax search at a
minimum. The project review will consist of your code and a log of the output
demonstrating that your system can generate valid board moves and properly update the board
state. The 5+ page final document will include the actual algorithms, code, and
representation that were implemented. Also included should be an analysis of
performance during the tournament. You will be required to make a short
oral presentation to the class (5-10 minutes) on the heuristics and algorithms
used in your program. Questions: If you have any questions, feel
free to come in to my office. In general, I have an open door policy --
if I am available in my office, you are welcome to come by. An even better
way to reach me is through email. I check my email frequently and you
should receive a response quickly. Email is preferred over telephone and
you will probably receive a faster response since I don't check voicemail very
frequently. You can also contact me online via ICQ, AIM, Skype, or MSN
Messenger (see contact info on the home page). I'm often up late and will
be glad to answer questions if I'm available! Grading: Letter grade. There will
be two exams, a midterm and final exam. The midterm will cover several chapters
of the book. The final exam may include any material that was covered in
the course. Unless prior arrangements are made no make-up exams will be given.
Cheating
on assignments and exams is not acceptable. Written homework and programming
projects are individual assignments and it is expected that each student does
his own work.
Grading breakdown: Midterm:
20% The grade scale is shown in the table below. The grading curve may be
lowered if necessary but it will not be raised. This means that if you
received an 89% then you will at least get a B+, but may receive a higher grade
based on the curve. (Final grades don't include a + or -).
An incomplete grade will only be given for a valid excuse
(e.g. medical, death in the family). An incomplete grade does not let you
take the class over again, your final grade will be assigned based on work
submitted in class and work that remains to be submitted. Cheating: Students are expected
to uphold the UAA standard of conduct relating to academic dishonesty outlined
in the UAA catalog and student handbook. Cheating is not tolerated and
constitutes grounds for dismissal. For this class, it is permissible and
encouraged to assist classmates in general discussions of how to attack the
homework problems. It is not permissible to copy another's work (or
portions of it) and represent it as your own.
Final:
25%
Homeworks:
30%
(All homeworks worth an equal amount)
AI Topic presentation: 5%
Project: Design Document 3% (~3
pages)
Project: Project Review 2% (demo in person)
Project:
Final Writeup/Code 15% (~5 pages, Class Presentations)
5% extra credit if your program wins the
tournament!
2% extra credit for the runner-up.
Percentage
Grade
Percentage
Grade
98-100
A+
80-78
C+
93-98
A
78-73
C
90-93
A-
73-70
C-
87-89
B+
70-68
D+
83-87
B
68-60
D
83-80
B-
60-0
F